Date10.10.2026
Reading time2 minutes
Changes27
- Reworked PSilent Aim
- Reworked Magic Bullet. It now finds and hits targets behind walls much more reliably
- Significantly improved hero ability usage with PSilent Aim to avoid casting into walls and hit targets behind them
- Added support for target ballistics to improve accuracy against heroes jumping or falling while aiming
- Fixed several issues that prevented PSilent from working against targets pressed against walls
- Fixed skeletons for several characters
- Fixed the Unstable Rift timing (if you encounter any issues, please contact support)
- Added an alert when the Mid Boss is attacked, showing its health and the list of heroes attacking it (ESP — Notifications)
- Added status effect indicators and their durations on characters
- Added a choice of display styles: "Line" and "Circular"
- Significantly improved ground ability detection for dodging
- Significantly improved movement dodging and logic that prevents entering the danger zones of abilities being avoided
- Fixed conflicts when selecting defensive abilities
- Improved performance
- Restored light melee attack parrying
- Added parrying of Baba's heavy melee attack during the second ability
- Updated the logic for determining whether an enemy's heavy melee attack will hit your hero to avoid false triggers
- Added logic bypass when your hero has Unstoppable, crowd control immunity, Runed Gauntlets, or Baba's second ability active
- Improved attack timings
- Added highlighting of the helper's current target when Show Sinner is enabled
- Added dispelling of Haze stacks with a configurable stack count when ability dispelling is enabled
- Fixed a double dash when jumping off a zipline using the slide key
- Fixed a visual bug showing double stamina consumption when jumping in midair
- Fixed several causes of crashes and performance issues
- Added a combo for the new hero
- Added a setting for the number of targets required to use the ultimate
- Added PSilent support