Changelog

Update №11

New combos for Violet, Deadman Danny, and Doorman, improvements to hero helpers, Aim, and RCS, and new Corner Jump and Mantle Slide features.

Date17.10.2026
Reading time2 minutes
Changes28

Changes

8

Aim

  • Added logic for Deadman Danny. Auto-fire charges shots against heroes and troopers, and fires with a single press against souls
  • Significantly optimized the Magic Bullet algorithm
  • Fixed several situations where PSilent fired into a wall near the character
  • Fixed an issue where an ability could be selected while shooting but could not be cast

RCS

  • Updated the logic to work correctly on all characters
  • Fixed an issue where RCS could interfere with free camera movement

Corner Jump

  • Added a feature that guides the character toward corners suitable for a Corner Jump while airborne

Mantle Slide

  • Added a feature that performs a slide after mantling

Blood Tribute

  • Now works on all characters

Headhunter

  • Added automatic headshots when the item is ready

Dodger

  • Fixed casting of targeted abilities and items with different cast type settings

Auto Parry

  • Fixed situations where tower parrying could fail

Hero Changes

11

Violet

  • Added a combo for the new hero

Deadman Danny

  • Added a combo for the new hero

Doorman

  • Added an experimental combo

Vindicta

  • Fixed the ultimate helper in Aim Assist aiming mode
  • Added support for Tankbuster and Mystic Burst items

Mirage

  • Fixed several conditions for using Mark in the helper
  • Added support for Tankbuster and Mystic Burst items

Paradox

  • Added auto-fire when the carbine is charged
  • Added an option to fire only at the head

Venator

  • Added auto-fire while the ultimate is active
  • Added an option to fire only at the head

Holliday

  • Added automatic headshots when Crackshot is ready

Solomon

  • Fixed piece movement after the patch
  • Added a separate toggle for Queen movement, independent of the combo's ultimate cast setting

Bebop

  • Improved ability and Echo Shard usage logic in combos

Apollo

  • Fixed an issue where the Flawless Advance helper did not release the button during the perfect timing window when no target was available