Changelog

Update №5

New Dodger script, Auto Strafe, Sinner Helper and fixes.

Date20.08.2026
Reading time2 minutes
Changes20

Changes

6

Cheat

  • Fixed an issue where the camera would turn when the window focus changed while the cheat menu was open
  • Reworked the ESP Preview in the menu — it no longer disappears while searching and should be more fault-tolerant
  • Fixed a performance issue on some systems

Auto Strafe

  • Added a feature for automatically gaining speed while airborne. The direction is chosen with WASD relative to the camera direction

Dodger

  • Added a new script: Misc - Dodger
  • Added a separate settings panel for the dodger
  • Added the ability to set priorities for which item or ability should be used to dodge
  • Added support for configuring each dodged ability individually: what to dodge it with and with what priority. This setting takes precedence over the general list. A custom configuration is indicated by a round marker on the dodged ability's icon. Custom settings can be opened by right-clicking the ability
  • Added awareness of the distance to the enemy and their ability cast animation. If your character is standing too close and the enemy casts an ability the dodger should avoid, the script will react in advance whenever possible (e.g. Holliday's lasso or Haze's dagger)
  • Significantly improved the logic for all kinds of abilities, including better handling of the radius of abilities that land on the ground (e.g. Lady Geist's bomb)
  • If the prioritized item or ability cannot dodge in time, the first available option from the list will be used
  • Added new abilities that the dodger will avoid
  • Added abilities that the dodger can use to avoid damage (Apollo's parry, Viscous cube, Ivy form, Paige shield and Celeste shield)
  • Removed all previous ability selection panels from Counterspell, Unstoppable and Ethereal Shift
  • If you find an ability that is dodged incorrectly, please contact support

Auto Parry

  • Fixed a bug where the point-blank parry logic broke when parrying of light melee attacks was disabled

Sinner Helper

  • Added a feature for automatically finishing off Sinners. While the bind or the melee key is held (selectable in the menu), the script performs heavy melee attacks and times the final hit for the maximum amount of rewards

Combo

  • Fixed a bug where the aim in helpers or combos targeted the head only

Hero Changes

2

Lady Geist

  • Fixed a bug where the combo would not continue when Life Drain was being used

Venator

  • Added a limit of 1 heavy melee attempt after a successful Gutshot