Date07.08.2026
Reading time1 minute
Changes16
- Added PSilent Aim
- Added Hit Chance for PSilent Aim
- You can now use the two different modes separately or together
- Added a target priority setting for Aim. You can change the priority in the target selection dropdown menu under "Aim Target"
- The menu has been significantly redesigned, and your settings may be reset
- Added an option to completely hide indicators on enemies beyond the fade distance
- Added charge interruption using items to avoid being parried
- Slightly improved the camera turn-away logic when the target attempts to parry
- Added detection of enemies charging a Heavy Melee attack at point-blank range
- Added ESP boxes around characters
- Added settings for corner rounding, box fill amount, line thickness, and colors for visible and invisible targets
- Box transparency, similar to the Health Bar and Skeleton, can be adjusted in the general rendering settings
- Added automatic bunny hopping upon landing
- Slightly improved the combo logic
- Added a configurable Carbine charge percentage required before firing
- Added detection of ziplines and climbing ropes so the script will not attempt to jump off them