Fecha26.05.2026
Tiempo de lectura2 minutos
Cambios30
- Fixed an issue where the function continued working after entering the home region
- Updated and added filters for Pull and Submit, added the ability to pull everything, stockpile everything except selected items, etc.
- Fixed crate pulling from the Crate Transfer Station
- Fixed several issues with pulling a specific amount of resources
- Some profiles may break after these changes and will need to be recreated. If you encounter any issues, please contact the support
- Fixed the “take from inventory” action for taking items from vehicles
- Added submit to private queue if public stockpiles are full
- Fixed stockpiling components into the private Metalworks queue
- Updated the projectile trajectory calculation logic. It is now fully identical to the in-game logic, significantly reducing calculation errors
- ️Updated the visual design of indicators and the table under the cursor
- ️Added impact position display for the currently selected artillery settings (distance and azimuth)
- ️Added the ability to lock the impact point onto ship hulls. If you are the gunner, lead compensation will now account for projectile flight time
- ️Added display of rare resource types on the field when a rare resource appears
- ️Added “HL” display if a vehicle is locked
- ️Added squad reservation timer display
- ️Added the ability to disable displayed modules for aircraft and ships (names and HP %)
- ️Added display of hull breaches in large ships
- ️Fixed an issue where bicycles would stop if the “stop without fuel” function was enabled
- ️Added detection of the nearest container placement point at seaports and warehouses
- ️Added an action for setting the crane rotation point without placing or taking a container
- ️Added support for all large ships (logic improvements are still in progress)
- ️Added display of the crane’s minimum range
- ️Added an exception for harvesters in the “Auto Stop on W/A/S/D press” function
- ️Fixed an issue where both camera angle and distance changed simultaneously while holding Ctrl
- ️Night intensity settings now also affect weather effects (storms)
- ️Fixed an issue where the function attempted to pull a nonexistent item
- Disabled rendering in some functions when the minimap or another interface is open
- ️Added pause functions when a vehicle runs out of fuel or becomes disabled
- ️Added vehicle boost support
- Aim functionality for aircraft and players has been adapted to the latest in-game changes