Date 26.05.2026
Reading time 2 minutes
Changes 30
Fixed an issue where the function continued working after entering the home region Updated and added filters for Pull and Submit, added the ability to pull everything, stockpile everything except selected items, etc. Fixed crate pulling from the Crate Transfer Station Fixed several issues with pulling a specific amount of resources Some profiles may break after these changes and will need to be recreated. If you encounter any issues, please contact the support Fixed the “take from inventory” action for taking items from vehicles
Added submit to private queue if public stockpiles are full Fixed stockpiling components into the private Metalworks queue
Updated the projectile trajectory calculation logic. It is now fully identical to the in-game logic, significantly reducing calculation errors ️Updated the visual design of indicators and the table under the cursor ️Added impact position display for the currently selected artillery settings (distance and azimuth) ️Added the ability to lock the impact point onto ship hulls. If you are the gunner, lead compensation will now account for projectile flight time
️Added display of rare resource types on the field when a rare resource appears ️Added “HL” display if a vehicle is locked ️Added squad reservation timer display ️Added the ability to disable displayed modules for aircraft and ships (names and HP %) ️Added display of hull breaches in large ships
️Fixed an issue where bicycles would stop if the “stop without fuel” function was enabled
️Added detection of the nearest container placement point at seaports and warehouses ️Added an action for setting the crane rotation point without placing or taking a container
️Added support for all large ships (logic improvements are still in progress)
️Added display of the crane’s minimum range
️Added an exception for harvesters in the “Auto Stop on W/A/S/D press” function
️Fixed an issue where both camera angle and distance changed simultaneously while holding Ctrl ️Night intensity settings now also affect weather effects (storms)
️Fixed an issue where the function attempted to pull a nonexistent item
Disabled rendering in some functions when the minimap or another interface is open
️Added pause functions when a vehicle runs out of fuel or becomes disabled ️Added vehicle boost support
Aim functionality for aircraft and players has been adapted to the latest in-game changes