Changelog

Artillery Calculator Rework & ESP Upgrades

Projectile trajectory math now matches the in-game physics, new ESP overlays (rare resources, hull breaches, squad timers), large-ship Shell Runner support and improved Auto Train filters.

Date26.05.2026
Reading time2 minutes
Changes30

Changes

14

Auto Train

  • Fixed an issue where the function continued working after entering the home region
  • Updated and added filters for Pull and Submit, added the ability to pull everything, stockpile everything except selected items, etc.
  • Fixed crate pulling from the Crate Transfer Station
  • Fixed several issues with pulling a specific amount of resources
  • Some profiles may break after these changes and will need to be recreated. If you encounter any issues, please contact the support
  • Fixed the “take from inventory” action for taking items from vehicles

Auto Farm

  • Added submit to private queue if public stockpiles are full
  • Fixed stockpiling components into the private Metalworks queue

Artillery Calculator

  • Updated the projectile trajectory calculation logic. It is now fully identical to the in-game logic, significantly reducing calculation errors
  • ️Updated the visual design of indicators and the table under the cursor
  • ️Added impact position display for the currently selected artillery settings (distance and azimuth)
  • ️Added the ability to lock the impact point onto ship hulls. If you are the gunner, lead compensation will now account for projectile flight time

ESP

  • ️Added display of rare resource types on the field when a rare resource appears
  • ️Added “HL” display if a vehicle is locked
  • ️Added squad reservation timer display
  • ️Added the ability to disable displayed modules for aircraft and ships (names and HP %)
  • ️Added display of hull breaches in large ships

Auto Pilot

  • ️Fixed an issue where bicycles would stop if the “stop without fuel” function was enabled

Pathfinding

  • ️Added detection of the nearest container placement point at seaports and warehouses
  • ️Added an action for setting the crane rotation point without placing or taking a container

Shell Runner

  • ️Added support for all large ships (logic improvements are still in progress)

Crane Radius

  • ️Added display of the crane’s minimum range

Auto Click

  • ️Added an exception for harvesters in the “Auto Stop on W/A/S/D press” function

FOV Changer

  • ️Fixed an issue where both camera angle and distance changed simultaneously while holding Ctrl
  • ️Night intensity settings now also affect weather effects (storms)

Repeat Pull

  • ️Fixed an issue where the function attempted to pull a nonexistent item

Render

  • Disabled rendering in some functions when the minimap or another interface is open

Replicate Movement

  • ️Added pause functions when a vehicle runs out of fuel or becomes disabled
  • ️Added vehicle boost support

Aim

  • Aim functionality for aircraft and players has been adapted to the latest in-game changes