Changelog

Minimap Intel & Refinery Status

Players shown via intel sources and refinery processing status on display, with new sound notifications, a ruler tool and rocket artillery support, plus improved pathfinding, auto farm, aim and Auto Train.

Date06.03.2026
Reading time2 minutes
Changes22

Changes

13

Minimap

  • Added the option "Show players via intelligence", which displays player markers on the minimap if they are within the radius of an intel source (Watchtower, Observation bunker, etc.)
  • Position data updates when intel updates if you have a radio/radio backpack. Over time the markers will disappear until intel updates again

Information → Logi helper → Show refinery orders

  • Added a feature to display the status of resource processing in the refinery.
    Supported display: hex, resource, remaining raw resource, amount of processed resource, final processed resource amount, and remaining processing time.
    The list is filled when opening the refinery interface and adding a resource for processing

Information → Notification

  • Added a sound notification feature for:
    — A new enemy appearing in the hex
    — A message in the local chat around you
    — An ally or enemy appearing near you

Artillery shell runner

  • Added support for rocket artillery and AA structures with unique shells

Pathfinding

  • Improved pathfinding logic
  • Added logic for opening gates while moving to a destination
  • Improved seat selection logic when using the "Enter vehicle" command via Bind+RMB
  • Improved crane automation logic via Bind+RMB (to create an action chain — hold Shift+Bind+RMB)
  • Updated display of current and upcoming actions

ESP

  • Changed the display of the concrete curing timer when pressing ALT to a more compact version
  • Fixed an issue where the Pillbox model did not display when the player was far away

Auto Pilot

  • Added a function to disable autopilot if the vehicle runs out of fuel or becomes disabled

Information → Custom Range → Ruler

  • Added the "Ruler" script, which allows placing any number of points and measuring the distance between them. Points are placed via Shift+Bind

Auto Farm

  • Changed the pathfinding and resource farming algorithm, movement now appears more human-like

Aim assist

  • Minor improvements to aim logic according to game changes. The developers reverted the shooting changes from one of the updates, which made shooting very random and ping-dependent
  • Improved aiming at aircraft

Commend Trader

  • Added an option to disable commending yourself

Auto Train

  • Added the "TakeFromInventory" action to take items not from the stockpile but from the target's inventory
  • Added a setting to adjust delays between switching wagons and stations
  • Fixed an issue where auto train stopped working if the refill target became full during the filling process

Crane Radius

  • Added hiding of the radius if any interface is open