Changes
13Minimap
- Added the option "Show players via intelligence", which displays player markers on the minimap if they are within the radius of an intel source (Watchtower, Observation bunker, etc.)
- Position data updates when intel updates if you have a radio/radio backpack. Over time the markers will disappear until intel updates again
Information → Logi helper → Show refinery orders
- Added a feature to display the status of resource processing in the refinery.
Supported display: hex, resource, remaining raw resource, amount of processed resource, final processed resource amount, and remaining processing time.
The list is filled when opening the refinery interface and adding a resource for processing
Information → Notification
- Added a sound notification feature for:
— A new enemy appearing in the hex
— A message in the local chat around you
— An ally or enemy appearing near you
Artillery shell runner
- Added support for rocket artillery and AA structures with unique shells
Pathfinding
- Improved pathfinding logic
- Added logic for opening gates while moving to a destination
- Improved seat selection logic when using the "Enter vehicle" command via Bind+RMB
- Improved crane automation logic via Bind+RMB (to create an action chain — hold Shift+Bind+RMB)
- Updated display of current and upcoming actions
ESP
- Changed the display of the concrete curing timer when pressing ALT to a more compact version
- Fixed an issue where the Pillbox model did not display when the player was far away
Auto Pilot
- Added a function to disable autopilot if the vehicle runs out of fuel or becomes disabled
Information → Custom Range → Ruler
- Added the "Ruler" script, which allows placing any number of points and measuring the distance between them. Points are placed via Shift+Bind
Auto Farm
- Changed the pathfinding and resource farming algorithm, movement now appears more human-like
Aim assist
- Minor improvements to aim logic according to game changes. The developers reverted the shooting changes from one of the updates, which made shooting very random and ping-dependent
- Improved aiming at aircraft
Commend Trader
- Added an option to disable commending yourself
Auto Train
- Added the "TakeFromInventory" action to take items not from the stockpile but from the target's inventory
- Added a setting to adjust delays between switching wagons and stations
- Fixed an issue where auto train stopped working if the refill target became full during the filling process
Crane Radius
- Added hiding of the radius if any interface is open