Changes
11Disable clouds
- Added a function to disable cloud rendering that obstructs visibility
Bomb landing indicator
- Added a script that displays a circular indicator at the predicted landing position of a bomb or torpedo before it is dropped.
The function supports the following aircraft types: Bomber (Coli/Ward), Dive Bomber (Coli), Scout (Coli, Ward), Torpedo Bomber (Ward)
ESP
- Added the ability to enable display of a weapon beam from players when they are in aiming mode. Beam range depends on the equipped weapon
- Added visual display of submarine charge percentage
- Added visual display of submarine dive depth
- Added visual display of the target fill level for each ballast
- Fixed an issue where aircraft boxes were too large
Player Info
- Added display of all submarine details listed in ESP when the player is sitting in any submarine seat
Ignore weapon use restrictions
- Added a function that allows using weapons even when weapon usage is restricted
Pathfinding
- Added consideration of aircraft on the ground as obstacles
- Improved the pathfinding algorithm
- Added the ability to set vehicles and enterable structures as destination points.
When selecting these objects, a menu will appear at the cursor allowing you to choose a seat - Added the ability to create action sequences for crane automation.
The function now supports packing objects, lifting and lowering objects with cranes. To create a command queue, hold Bind+Shift and use RMB to specify interaction points for the crane - Added the ability to specify a pool of a specific resource from a stockpile when creating a command to place a container on a stockpile pad
Auto Train
- Added support for actions without needing to be inside a vehicle
- Added actions for creating new and collecting completed orders in the Factory
- Added an action to drop items from a vehicle inventory onto the ground
- Added an action to transfer items from a vehicle inventory into the inventory of a selected object
Aim assist
- Fixed an issue where Aim was working incorrectly after an update
Minimap
- Fixed incorrect map display on the minimap
- Added display of aircraft icons
- Added the ability to configure how visible neighboring hexes around yours are
Auto Deploy
- The function now navigates not to a specific position, but to the nearest point where deployment is possible
Auto Engineer Repair
- Fixed an issue where the auto-reload script conflicted with auto-repair. Auto-reload now has higher priority