Changelog

Bomb Landing Indicator & Submarine ESP

Added an indicator for the predicted landing position of bombs and torpedoes, cloud disabling, and detailed submarine ESP (charge, depth, ballasts). Improved pathfinding with crane automation, new Auto Train actions for the Factory, aircraft icons on the minimap, plus fixes for aim and auto-repair.

Date02.02.2026
Reading time2 minutes
Changes24

Changes

11

Disable clouds

  • Added a function to disable cloud rendering that obstructs visibility

Bomb landing indicator

  • Added a script that displays a circular indicator at the predicted landing position of a bomb or torpedo before it is dropped.
    The function supports the following aircraft types: Bomber (Coli/Ward), Dive Bomber (Coli), Scout (Coli, Ward), Torpedo Bomber (Ward)

ESP

  • Added the ability to enable display of a weapon beam from players when they are in aiming mode. Beam range depends on the equipped weapon
  • Added visual display of submarine charge percentage
  • Added visual display of submarine dive depth
  • Added visual display of the target fill level for each ballast
  • Fixed an issue where aircraft boxes were too large

Player Info

  • Added display of all submarine details listed in ESP when the player is sitting in any submarine seat

Ignore weapon use restrictions

  • Added a function that allows using weapons even when weapon usage is restricted

Pathfinding

  • Added consideration of aircraft on the ground as obstacles
  • Improved the pathfinding algorithm
  • Added the ability to set vehicles and enterable structures as destination points.
    When selecting these objects, a menu will appear at the cursor allowing you to choose a seat
  • Added the ability to create action sequences for crane automation.
    The function now supports packing objects, lifting and lowering objects with cranes. To create a command queue, hold Bind+Shift and use RMB to specify interaction points for the crane
  • Added the ability to specify a pool of a specific resource from a stockpile when creating a command to place a container on a stockpile pad

Auto Train

  • Added support for actions without needing to be inside a vehicle
  • Added actions for creating new and collecting completed orders in the Factory
  • Added an action to drop items from a vehicle inventory onto the ground
  • Added an action to transfer items from a vehicle inventory into the inventory of a selected object

Aim assist

  • Fixed an issue where Aim was working incorrectly after an update

Minimap

  • Fixed incorrect map display on the minimap
  • Added display of aircraft icons
  • Added the ability to configure how visible neighboring hexes around yours are

Auto Deploy

  • The function now navigates not to a specific position, but to the nearest point where deployment is possible

Auto Engineer Repair

  • Fixed an issue where the auto-reload script conflicted with auto-repair. Auto-reload now has higher priority