Changes
6Slide Exploit
- Added a tab for exploits
- Added a script for getting infinite bullets on sloped surfaces
- The feature is fully supported both while moving and while standing still
- Added the "Always" activation mode, which enables the abuse automatically without having to press a key
- Added the "Bindable key" mode for manual activation
Aim
- Added logic that limits the aim on targets whose model is blocked by towers or walkers
- Fixed an issue where the aim moved the camera to a position that was already behind a wall
- Fixed an issue where the aim ignored targets under the Metal Skin effect
- Cosmetically changed the FOV indicator
Auto Parry
- Added automatic parrying of tower attacks
- Increased the target search radius for parrying light melee attacks
Dodger
- Added dodging of the Shadow Strike item
- Significantly improved the dodge logic for abilities that land on the ground near your hero (e.g. Rem's pillow or Vyper's ultimate)
- Fixed dodging of some abilities that are cast point-blank on your hero (e.g. Doorman's cart)
- Fixed dodging of allied abilities (e.g. Bebop's bomb)
- Fixed the logic for using Ethereal Shift to dodge (e.g. Dynamo's ultimate)
Dispel Magic / Unstoppable
- Added the ability to disable auto-dispel of ability and item modifiers in Dispel Magic
- Fixed a bug where the features tried to dispel allied modifiers
Zipline Boost
- Added a test version of a script that automatically jumps off a zipline while the key is held to gain a speed boost