Changelog

Update №6

Added Slide Exploit, new combos, improved dodger and other fixes.

Date02.09.2026
Reading time1 minute
Changes24

Changes

6

Slide Exploit

  • Added a tab for exploits
  • Added a script for getting infinite bullets on sloped surfaces
  • The feature is fully supported both while moving and while standing still
  • Added the "Always" activation mode, which enables the abuse automatically without having to press a key
  • Added the "Bindable key" mode for manual activation

Aim

  • Added logic that limits the aim on targets whose model is blocked by towers or walkers
  • Fixed an issue where the aim moved the camera to a position that was already behind a wall
  • Fixed an issue where the aim ignored targets under the Metal Skin effect
  • Cosmetically changed the FOV indicator

Auto Parry

  • Added automatic parrying of tower attacks
  • Increased the target search radius for parrying light melee attacks

Dodger

  • Added dodging of the Shadow Strike item
  • Significantly improved the dodge logic for abilities that land on the ground near your hero (e.g. Rem's pillow or Vyper's ultimate)
  • Fixed dodging of some abilities that are cast point-blank on your hero (e.g. Doorman's cart)
  • Fixed dodging of allied abilities (e.g. Bebop's bomb)
  • Fixed the logic for using Ethereal Shift to dodge (e.g. Dynamo's ultimate)

Dispel Magic / Unstoppable

  • Added the ability to disable auto-dispel of ability and item modifiers in Dispel Magic
  • Fixed a bug where the features tried to dispel allied modifiers

Zipline Boost

  • Added a test version of a script that automatically jumps off a zipline while the key is held to gain a speed boost

Hero Changes

3

Vindicta

  • Added combo
  • Added a helper for kill-stealing with the ultimate, with a choice between PSilent aim and aim assist

Mirage

  • Added combo
  • Added an auto kill-steal with the djinn's mark

Celeste

  • Improved the logic for using the ultimate