Catatan perubahan

Update №2

PSilent Aim with hit chance and target priority, ESP boxes, auto bunny hop, plus Anti-parry, Auto parry and Wall jump improvements.

Tanggal07.08.2026
Waktu baca1 menit
Perubahan16

Changes

8

Aim

  • Added PSilent Aim
  • Added Hit Chance for PSilent Aim
  • You can now use the two different modes separately or together
  • Added a target priority setting for Aim. You can change the priority in the target selection dropdown menu under "Aim Target"
  • The menu has been significantly redesigned, and your settings may be reset

ESP

  • Added an option to completely hide indicators on enemies beyond the fade distance

Anti-Parry

  • Added charge interruption using items to avoid being parried
  • Slightly improved the camera turn-away logic when the target attempts to parry

Auto Parry

  • Added detection of enemies charging a Heavy Melee attack at point-blank range

Boxes

  • Added ESP boxes around characters
  • Added settings for corner rounding, box fill amount, line thickness, and colors for visible and invisible targets
  • Box transparency, similar to the Health Bar and Skeleton, can be adjusted in the general rendering settings

Bhop

  • Added automatic bunny hopping upon landing

Paradox

  • Slightly improved the combo logic
  • Added a configurable Carbine charge percentage required before firing

Wall Jump

  • Added detection of ziplines and climbing ropes so the script will not attempt to jump off them