Important
17Reworked visual core
- Added a unified data collection system for abilities, items, modifiers and match lineup — panels now share the same calculations
- Common panel settings (dragging, scale, opacity, blur, drawing under the Dota interface) were unified and now work the same way across most in-game panels
- Added anti-overlap for some in-game world panels
- Common panel settings (size, appearance, opacity, etc.) are located in Settings — System — Game panel settings
OverHero
- Updated panel appearance
- Added color selection for HP, mana and experience bars
- Added the option to display custom information on your own hero
- Added bar style selection: "Dota" — the in-game interface look, or "Custom" — the one added by the script
- Added a slider for the maximum number of modifiers per row under the hero
Top Bar
- Updated panel appearance
- Added color selection for HP and mana bars
- Improved the logic for displaying an active Aegis
- Improved the logic for displaying buyback
- Fixed incorrect panel behavior when players reconnect to the match
Items Panel
- Updated panel appearance
- Added detailed panel appearance settings
- Added the "Show only selected hero" display mode
- Added item cooldown display for heroes in the fog of war
- Added item display for the Lone Druid bear
Timings Tracker
- Updated panel appearance
- Added detailed panel appearance settings
- Added the ability to resize the panel when it is detached from the minimap
- Added Roshan health display in its indicator
NetWorth
- Updated panel appearance
- Added detailed panel appearance settings
- Added a setting to choose how many heroes are shown in the panel
- Improved hero net worth calculation
Invoker
- Reworked the scheduling and execution mechanism of the dynamic combo
- Improved combo logic against targets that are under a disable
- Improved network latency and packet loss estimation
- Fixed an issue with Cataclysm usage and combo behavior at long range
- Fixed an issue with automatic orb switching
- Fixed an issue with the Linken's Sphere breaking function
- Fixed an issue with Cold Snap duration calculation
- Manual ability invoke binds no longer conflict with the automatic combo
Dodger
- Updated panel appearance
- Added save priority for dodging, including in the individual settings of each avoided ability. If the top priority save does not fit or cannot dodge in time, the next save by priority is chosen
- The script has been fully reworked
- Improved order blocking logic when dodging by movement
- Fixed an issue where the script blocked the player's orders excessively
- Improved recognition of certain casts when the enemy is in the fog of war or invisible
- Improved dodge logic with Manta Style
- Improved dodge logic with Blink Dagger
- The disable duration required to use BKB now accounts for the ability level
- Added dodge priority configuration in the Dodger panel
- Fixed AOE containment checks and the duration of accelerated enemy casts
- Morphling stat pumping is now disabled only after leaving the disable
- Fixed dodging projectiles with abilities and items that grant invisibility
Creeps block
- Fixed several issues where the hero skipped creeps while blocking
- Updated lane creep movement trajectories so the script skips creeps less often during sharp turns
Open all heroes to newcomers
- The script has been fully reworked
Auto Last Hit
- The script has been fully reworked
- Improved tracking of projectiles in flight toward moving targets
- Added auto-cancel of attacks when the script decides it will not finish the creep in time and a new target is about to appear
- Reworked the priority system so it will ignore a creep in order to last hit a more valuable target
- Added the "Ignore HG hits" toggle. The script will ignore projectiles that may miss when no enemy is nearby
- Improved bonus and magical damage accounting
- Fixed Stifling Dagger damage calculation for Phantom Assassin
- Fixed an issue with the "De push lane until ... min" function
Hit & Run
- The script has been fully reworked
- Improved script behavior across different attack speeds
- Improved script behavior with orb attacks
- Improved detection of the attack animation end. The script now starts moving right after the hit
- Added movement via the "attack in direction" order when there are no other targets to attack
Enemy out screen
- Updated the appearance of the script visuals
- The script respects the common panel appearance settings
- The script has been fully reworked
- Added enemy health and mana display in the indicator
- Added a timer since the enemy disappeared into the fog of war; the hero icon fades while in fog
- Added an anti-overlap setting for indicators
- Added a temporary preview of the indicator movement area while resizing it
- Health and mana were added to the list of displayed elements
- Added indicator interpolation while they move
Watermark
- Added a new script that displays general information during the play session
AFK bot for farm jungle
- The script has been fully reworked
- Added dynamic jungle farming route calculation based on creep value, game time and clear speed
- Added summoning and control of illusions. Their routes are built separately from the main hero
- Added the "Include lane creeps" setting. The hero will farm lane creeps when passing near them; illusions will be sent to lanes when that is more profitable than running to jungle creeps
- Added Bounty rune collection
- Added hero positioning logic when it has a cleave attack
- Added dodge logic for neutral creep abilities
- Improved blink usage logic
Ward Tracker
- Updated indicator appearance
- The script respects the common panel appearance settings
- Added anti-overlap for indicators of wards placed inside each other
- Fixed ward vision radius errors
- Added a setting for the ward indicator size in the world
- Fixed flickering of ward animations and their minimap icons
MMR Tracker
- Updated panel appearance
- The script has been fully reworked
- Added rating change display for the session — you can see how much MMR was gained or lost since launch


































































