Changelog

Major overhaul of visuals and key scripts

A new panel core, fully reworked Dodger, Auto-Last Hit, AFK Bot and MMR Tracker, new scripts, and hundreds of fixes

Date20.09.2026
Reading time8 minutes
Changes198

Important

17

Reworked visual core

  • Added a unified data collection system for abilities, items, modifiers and match lineup — panels now share the same calculations
  • Common panel settings (dragging, scale, opacity, blur, drawing under the Dota interface) were unified and now work the same way across most in-game panels
  • Added anti-overlap for some in-game world panels
  • Common panel settings (size, appearance, opacity, etc.) are located in Settings — System — Game panel settings

OverHero

  • Updated panel appearance
  • Added color selection for HP, mana and experience bars
  • Added the option to display custom information on your own hero
  • Added bar style selection: "Dota" — the in-game interface look, or "Custom" — the one added by the script
  • Added a slider for the maximum number of modifiers per row under the hero

Top Bar

  • Updated panel appearance
  • Added color selection for HP and mana bars
  • Improved the logic for displaying an active Aegis
  • Improved the logic for displaying buyback
  • Fixed incorrect panel behavior when players reconnect to the match

Items Panel

  • Updated panel appearance
  • Added detailed panel appearance settings
  • Added the "Show only selected hero" display mode
  • Added item cooldown display for heroes in the fog of war
  • Added item display for the Lone Druid bear

Timings Tracker

  • Updated panel appearance
  • Added detailed panel appearance settings
  • Added the ability to resize the panel when it is detached from the minimap
  • Added Roshan health display in its indicator

NetWorth

  • Updated panel appearance
  • Added detailed panel appearance settings
  • Added a setting to choose how many heroes are shown in the panel
  • Improved hero net worth calculation

Invoker

  • Reworked the scheduling and execution mechanism of the dynamic combo
  • Improved combo logic against targets that are under a disable
  • Improved network latency and packet loss estimation
  • Fixed an issue with Cataclysm usage and combo behavior at long range
  • Fixed an issue with automatic orb switching
  • Fixed an issue with the Linken's Sphere breaking function
  • Fixed an issue with Cold Snap duration calculation
  • Manual ability invoke binds no longer conflict with the automatic combo

Dodger

  • Updated panel appearance
  • Added save priority for dodging, including in the individual settings of each avoided ability. If the top priority save does not fit or cannot dodge in time, the next save by priority is chosen
  • The script has been fully reworked
  • Improved order blocking logic when dodging by movement
  • Fixed an issue where the script blocked the player's orders excessively
  • Improved recognition of certain casts when the enemy is in the fog of war or invisible
  • Improved dodge logic with Manta Style
  • Improved dodge logic with Blink Dagger
  • The disable duration required to use BKB now accounts for the ability level
  • Added dodge priority configuration in the Dodger panel
  • Fixed AOE containment checks and the duration of accelerated enemy casts
  • Morphling stat pumping is now disabled only after leaving the disable
  • Fixed dodging projectiles with abilities and items that grant invisibility

Creeps block

  • Fixed several issues where the hero skipped creeps while blocking
  • Updated lane creep movement trajectories so the script skips creeps less often during sharp turns

Open all heroes to newcomers

  • The script has been fully reworked

Auto Last Hit

  • The script has been fully reworked
  • Improved tracking of projectiles in flight toward moving targets
  • Added auto-cancel of attacks when the script decides it will not finish the creep in time and a new target is about to appear
  • Reworked the priority system so it will ignore a creep in order to last hit a more valuable target
  • Added the "Ignore HG hits" toggle. The script will ignore projectiles that may miss when no enemy is nearby
  • Improved bonus and magical damage accounting
  • Fixed Stifling Dagger damage calculation for Phantom Assassin
  • Fixed an issue with the "De push lane until ... min" function

Hit & Run

  • The script has been fully reworked
  • Improved script behavior across different attack speeds
  • Improved script behavior with orb attacks
  • Improved detection of the attack animation end. The script now starts moving right after the hit
  • Added movement via the "attack in direction" order when there are no other targets to attack

Enemy out screen

  • Updated the appearance of the script visuals
  • The script respects the common panel appearance settings
  • The script has been fully reworked
  • Added enemy health and mana display in the indicator
  • Added a timer since the enemy disappeared into the fog of war; the hero icon fades while in fog
  • Added an anti-overlap setting for indicators
  • Added a temporary preview of the indicator movement area while resizing it
  • Health and mana were added to the list of displayed elements
  • Added indicator interpolation while they move

Watermark

  • Added a new script that displays general information during the play session

AFK bot for farm jungle

  • The script has been fully reworked
  • Added dynamic jungle farming route calculation based on creep value, game time and clear speed
  • Added summoning and control of illusions. Their routes are built separately from the main hero
  • Added the "Include lane creeps" setting. The hero will farm lane creeps when passing near them; illusions will be sent to lanes when that is more profitable than running to jungle creeps
  • Added Bounty rune collection
  • Added hero positioning logic when it has a cleave attack
  • Added dodge logic for neutral creep abilities
  • Improved blink usage logic

Ward Tracker

  • Updated indicator appearance
  • The script respects the common panel appearance settings
  • Added anti-overlap for indicators of wards placed inside each other
  • Fixed ward vision radius errors
  • Added a setting for the ward indicator size in the world
  • Fixed flickering of ward animations and their minimap icons

MMR Tracker

  • Updated panel appearance
  • The script has been fully reworked
  • Added rating change display for the session — you can see how much MMR was gained or lost since launch

General changes

19

Stability and optimization

  • Fixed several hundred errors that could cause rare function failures during a match
  • Fixed common crashes
  • Dragging and resizing panels no longer loads the game or drops FPS
  • Panel text is no longer blurry and does not jitter when the scale changes
  • Fixed indicators that tried to draw for objects outside the screen
  • Fixed blurry icons and text at non-standard resolutions and after a screen resolution change
  • Fixed old radii that stopped working after game updates

Anti-Cast

  • Added a new script that interrupts any cast by enemy heroes

Auto Dispel

  • Added a new script that removes negative effects from yourself and allied heroes

Center notifications

  • Added center notifications
  • The script respects the common panel appearance settings
  • Script status changes and activations were moved to center notifications
  • Dodge attempts, Roshan attacks, save attempts and other messages were moved to center notifications

Interface buttons

  • Added button panels for quick access to panels and script activation
  • The script respects the common panel appearance settings
  • The top left corner holds the Dodger, KillStealer, Rubick: Auto-Steal, ComboMaker and other buttons
  • Above the inventory there are activation buttons for HP/MP Abuse, Skywrath Mage: EzKill and others

Camera Hack

  • Added a setting for camera behavior while watching a replay

Courier helper

  • Added the "Stop getting out after minute" slider: automatic courier dispatch from the fountain is disabled after the set match minute, when it is no longer needed
  • Fixed the "Steal a Gem in Turbo" function

Last Hit markers

  • Fixed flickering of the default creep health bar
  • Fixed an error that could make a creep's health bar disappear entirely

Show Hidden Spells

  • Improved the appearance of world indicators
  • The script respects the common panel appearance settings
  • Updated the indicator showing how many hits are needed to destroy an ability
  • Updated the indicator showing the remaining cast time of Shadow Fiend's Requiem of Souls
  • Added a display of the time until Techies mines activate
  • Updated legacy indicators, for example Ember Spirit remnants or Sand King sands

Ward Helper

  • Fixed panel flickering on cursor movement

Teleport MapHack

  • Updated the appearance of the teleport indicator
  • The script respects the common panel appearance settings
  • Improved teleport duration calculation

Roshan

  • Updated the appearance of the Roshan panel
  • The script respects the common panel appearance settings
  • Fixed Roshan detection when he is in the fog of war or at the start of the game
  • Fixed detection of Roshan being attacked while Jungle MapHack is disabled
  • Fixed a rendering issue that broke neighboring interface elements

Localization

  • Significantly expanded the interface translation into various languages

Changelog

  • Updated the appearance of the changelog list
  • The button now has an unread changes indicator

Illusion Splitter

  • Fixed an issue where illusions did not split on the first try

Item Helper

  • Added Medallion of Courage to the automatic usage list
  • Fixed Dust usage for Nyx Assassin and Sand King

Meta Picker

  • Added a draft advantage display showing which team is stronger
  • Fixed rank calculation and accounting for already banned heroes, improved performance

Respawn Timer

  • Updated indicator appearance

Watchers

  • Fixed the watcher radius display in the fog of war
  • Fixed an error where a watcher lost its radius and indicator when it appeared in vision

Hero changes

35

Common hero changes

  • The magic immunity check now accounts for the specific ability: abilities that pierce BKB are no longer blocked in combos
  • Significantly expanded the list of abilities the script uses to break Linken's Sphere
  • Fixed disable duration calculation in combos

Abaddon

  • Improved the logic and settings of the "Auto save Borrowed Time" function

Arc Warden

  • Reworked the clone panel
  • Improved combo behavior in certain situations
  • Added item selection for the clone panel

Bloodseeker

  • Bloodrage settings were moved into a separate block
  • Improved the logic and settings of the Bloodrage auto-activation function

Bounty Hunter

  • Auto Track has been fully reworked
  • Added a display of targets listed in Big Game Hunter
  • Improved calculation of Shuriken Toss bounces off enemies affected by Track
  • Added Shadow Walk to the combo

Broodmother

  • Fixed an issue with deselecting spiderlings

Clockwerk

  • Improved neutral camp calculation for Hookshot

Enigma

  • Fixed the eidolon counter rendering

Gyrocopter

  • Improved menu navigation and function names

Hoodwink

  • Improved menu navigation and function names
  • Fixed the "Ultimate aim" function

Keeper of the Light

  • Fixed automatic Illuminate interruption

Legion Commander

  • Fixed Duel duration calculation with Aghanim's Scepter

Lich

  • Frost Shield is now used on Ice Spire when it stands next to the combo target
  • Frost Shield no longer tries to target an ally standing too far away

Meepo

  • Fixed an issue with clones picking up runes
  • Fixed an issue with camp selection for farming
  • Fixed an issue with the HP threshold for escaping
  • Fixed button positioning in the clone panel

Monkey King

  • Fixed an issue with tree jumping and the Primal Spring radius

Morphling

  • Updated the appearance of the enemy selection panel for Replicate
  • Updated the appearance of the inactive Auto Shift panel

Night Stalker

  • Midnight Feast settings were moved into a separate block
  • Improved the logic and settings of the Midnight Feast auto-activation function

Nyx Assassin

  • Improved Meteor Hammer usage in the combo
  • Improved Impale usage calculation in the combo

Oracle

  • Improved menu navigation and function names

Pangolier

  • Fixed an issue with Rolling Thunder in certain situations

Phantom Assassin

  • Fixed function descriptions

Phantom Lancer

  • Fixed an issue with illusion control

Puck

  • Fixed Illusory Orb flight calculation

Pudge

  • Reworked Hook prediction — improved accounting for obstacles and blocking units
  • Added the "Hook aggression" slider: higher means the hook is used more often but riskier, lower means the script waits for a safer moment

Pugna

  • Improved Decrepify usage during Life Drain

Rubick

  • Updated the appearance of the auto-steal panel

Shadow Fiend

  • Reworked combo logic, now a single key handles the different combo types
  • Improved Shadow Raze calculation
  • Fixed timing issues with individual abilities

Snapfire

  • Fixed Cookie range when two charges are available

Spectre

  • Added Shadow Step usage in the combo
  • Reality is now used only at long range from the target
  • Haunt is no longer wasted if the target is already under Haunt or under an illusion from Shadow Step

Techies

  • Optimized and significantly sped up the combo
  • Improved mine placement logic during Blast Off flight

Templar Assassin

  • Added the "Hit ghost through trap" function, Psionic Trap is used to reach an enemy under Ghost Scepter
  • Fixed the Meld trigger distance

Tinker

  • Farm mode has been fully reworked and moved to a separate "Farm" tab
  • Fixed ultimate usage when Warp Flare is not ready yet: previously it was not used if Shard was on cooldown

Treant Protector

  • Updated the appearance of the ally selection panel for Living Armor

Vengeful Spirit

  • Fixed an issue with the Swap combo paired with the Centaur stun

Zeus

  • Fixed Arc Lightning cast time calculation when last hitting creeps